The Lamps
The studio started as a lamp company — a dozen products taken from sketch to shelf, which is where the manufacturing knowledge came from.
- Client
- Hola Studio
- Year
- 2020
- Status
- Shown at Object Rotterdam and Edit Napoli; covered in Forbes and Elle Decoration
- Services
- Hardware prototyping Concept to market
- 12+
- Products designed and made
- 2
- International design fairs
Where the studio came from
Hola began as a lamp design company. Not as a side project — as the whole business, designing and manufacturing lamps from the ground up.
That is where everything else came from. Learning production, sourcing, tolerances, and the distance between a good idea and something a person can actually buy is exactly the gap most clients now hire us to cross. We learned it by walking into it with our own money.
The products
Ombra changes colour with temperature. The shade responds to the heat of its own light, so the object is never quite the same twice.

Saturno and Dione are a modular series — one system of parts, several products, which is a manufacturing decision as much as a design one.


Queen and King take their form from chess pieces.


Ombra, Saturno and Queen debuted at Object Rotterdam, and the work went on to Edit Napoli, Forbes and Elle Decoration.

The stranger ones
A lamp built around a plunger, because the form was already right.

A lamp for dentists, shaped from a tooth.

Recycled Stories — a series made from failed 3D prints. A workshop producing prototypes also produces a bin full of near-misses, and they are better material than waste.


And Pixel City, Thorium, Quanta and Color Loud alongside them.
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Simple Sockets
The one we were fondest of. A modular, affordable system for building lights in any configuration you want — sockets that connect, so a person can make the fitting their room needs rather than the one a shop happens to stock.


Why it is still on the site
Because it is the honest answer to “have you done this before?”. Every lamp here went through sourcing, tolerancing, assembly, packaging, pricing and a launch. When we tell a client which parts of their plan will hurt, it is because we have paid for the lesson ourselves.
- Product design
- Manufacturing
- Lighting
- Design fairs
Knowledge this took
- Product design from concept to production
- Sourcing and supplier management
- Thermochromic and material-driven finishes
- Modular product systems and part-count reduction
- Recycled and waste-stream materials
- Design-fair and press launches
So we can also build
- Taking a physical product from sketch through to a sellable object
- Modular systems where one part set covers a whole range
- Products built around a material or finish nobody else is using
- Launching into retail and design press
Something close to this but not quite it?
Got something like this in mind?
Ask Ola how we'd approach it, or go straight to a person.